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You can also run DXR in a dungeon although I didn't looked for On/Off differences: In short in the open world for static views the FPS drops is quite small compared to what was expected/experienced based on early Beta feedback: Thunder Totem saw large FPS drops with DXR On when testing with RTX 2070, here we have only 75% of the original framerate which is better, but you can get worse results when going around the city - some spots or moments do have lower framerate. With DXR On we get around 75% of the original framerate. Enabling DXR generates some shadows cast from lava in the furnace. The Lava Furnace is close to Venari in The Maw. This scenario is heavily CPU bound (a worst case scenario for raids and battlegrounds) and the CPU may be limiting FPS way more than what RTX 3070 with ray tracing is able to render. FPS seems unaffected by enabling DXR - but that doesn't mean there isn't any penalty there. My mass-actor combat benchmark is done in Karazan raid instance that does not have any new custom handling for DXR shadows. Mode 10 had much steeper drops in some areas than mode 7 so for RTX 3070 I used 3440x1440 at mode 7:Ĭompared to Shadowlands Beta they did seems to fix the effect from triggering in places it really shouldn't.
#Rtx 3070 benchmark 1080p 1080p
Previously I tested RTX 2070 and the ray traced FPS at mode 10 1080p was around 60% of DXR-off framerate. You can check my WoW ray tracing deep dive if you want to know more about it. WoW does supports ray traced shadows and most of the effects are present only in the new content. I wrote more about it in my previous SL Beta performance analysis article.ĥ900X in Auto OC mode can reach 5040 MHz on the main core running WoW DRX - ray traced shadows And it's not plain complexity of Dalaran, Boralus or Oribos, just lots of particle effects and assets. In dungeons quite often RTX 3070 was the limiting factor but at a quite high framerate Open world zonesįor static widefiled views in the new zones Vega is the bottleneck in Ardenweald while 1920X is in other tested zones (via Radeon GPU profiler):Īrdenweald is a GPU intensive zone, pretty much the first of a kind. Here are the two systems compared directly vs each other: Vega does start to have problems in some open zones like Ardenweald and parts of The Maw. In the first system Threadripper is quite often the limiting factor, not the GPU. For Theater of Pain I used some trash below the arena.Īs you can see 1920X + Vega 64 manages to break 100 FPS only in some instances while 5900X + RTX 3070 for the most part is breaking 150 FPS and sometimes goes above 200 FPS. I used few minutes of early trash fights as the dungeon benchmark. There are results for given boss but also for given dungeon. Unless stated otherwise the benchmark is run on mode 7 with 3440x1440 resolution. As Shadowlands just launched and heroic dungeons were popular I ran multiple instances on both systems. I've run few of my standard tests in Dalaran, Karazan and new Shadowlands zones but I also wanted a good dataset from actual gameplay. I'v also released some generic Windows/Linux benchmarks for these systems if you are interested.
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Some benchmarks on 5900X were also made with the G.Skill RAM.
#Rtx 3070 benchmark 1080p windows 10
Tests were done on Windows 10 (latest version at the time of writing). Sapphire Vega 64 + Alphacool Eiswolf 240 GPX Proīoth systems were installed in open-bench cases (Streacom BC1 for the Threadripper and custom V-Slot for the Ryzen platform).
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#Rtx 3070 benchmark 1080p Pc
I've benchmarked two systems - my work/development PC with Threadripper 1920X and Vega 64 versus a new system based on Ryzen 9 5900X and Gainward RTX 3070.Ĥ x 8 GB G.Skill Ripjaws V (3200MHz, CL15, F4-3200C15D)Ĥ x 8 GB Patriot Viper Steel (4400MHz, CL19, PVS416G440C9K) But does Ryzen 5900X and RTX 3070 actually can be used in WoW or does the game just won't be able to utilize them? Let's find out.
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With the release of new CPUs and GPUs from AMD and Nvidia gamers got a lot of new toys to play with.
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